Creating patterns in previous versions of Illustrator has always given me a bit of headache. Depending on the pattern that I wanted to create, I often chose another route
to achieve the result I wanted. A lot of times there was this annoying issue of a tiny pixel gap around the pattern swatch. This alone was already a reason for me not to create a pattern if I didn't have to. However the biggest issue for most people is the complexity involved in the creation of a seamless pattern
On May 22th (2012), I spoke at MultiMania
in Kortrijk, Belgium. My talk was all about the experimentation phase during the design of a project. This presentation was mostly based on my talk at An Event Apart
Boston (U.S.) last year. I decided to talk about this subject because people often wonder how I end up using that particular composition, pattern, or that particular set of colors etc. There is never a straight answer to these questions, because it's always different for each project or design. A lot of variable factors are at play during the design phase, but one thing is certain, it all connects to experimenting, trying out stuff… To me design is a lot about experimenting, to try to push boundaries, and following your instinct. Today I'll give you a brief overview of what I talked about, with the focus on sharing the resources I shared in my presentation.